Crysis

2011
Platforms: Playstation 3, Xbox 360
Role: Game Designer

Responsible for reengineering scripts and optimising AI encounters from the original single-player campaign to meet the challenging demands of consoles.

Duties covered making certain the levels ’Relic’, ‘Core’, and ‘Reckoning’ were in budget, bug free, polished, and gameplay was improved where possible, while making significant contributions to larger design decisions such as difficulty balancing, and how best to port controls from PC to console.

Screenshots courtesy of Richard Gardner.

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