Crysis 2

2010 - 2011
Platforms: PC, Playstation, Xbox 360
Role: Junior Designer

Having joined Crytek UK in the final six months of production on Crysis 2 initial responsibilities revolved around bug fixing, polish, balancing, and offering feedback on the project where necessary.

Following Crysis 2’s successful launch I was tasked with concepting, designing, and setting up the multiplayer levels ‘Park Avenue’ and ’Compound’ in collaboration with environment artists for the ‘Retaliation’ DLC map pack. During this time I ran company-wide international testing sessions in order to generate telemetry and gather feedback.