Platforms: Playstation 3, Xbox 360
Role: Game Designer
Responsible for reengineering scripts and optimising AI encounters from the original single-player campaign to meet the challenging demands of consoles.
Duties covered making certain the levels ’Relic’, ‘Core’, and ‘Reckoning’ were bug free, polished, and gameplay was improved where possible, while making significant contributions to larger design decisions such as difficulty balancing, and how best to port controls from PC to console.
I highly recommend playing on Delta difficulty if you get the chance!
Screenshots courtesy of Richard Gardner.